Siftables
What an amazing mechanism to interact with information. I really like the math, language and storytelling concepts. More on the project on the Siftables web site.
Creatively Distracted
Creatively Distracted
What an amazing mechanism to interact with information. I really like the math, language and storytelling concepts. More on the project on the Siftables web site.
If you haven’t had the pleasure of watching Sita Sings the Blues, then I recommend it highly. It is animated as beautifully as 10,000 lotuses. More importantly, it is being made available under a Creative Commons Attribution Share-Alike license by…
The concepts for the building tools in the virtual world featured in this film short are quite ingenious.
World Builder from Bruce Branit on Vimeo.
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Yesterday I started following the Department of Agriculture’s Food Safety Information Office on Twitter (yes, they are Twittering). It’s a good thing too because there have been an alarming number of foods recalled across the country since yesterday afternoon. I…
I’m really digging KERN, a game for the iPhone. Despite the rather mundane sounding premise, it is wholly addictive if you’re one of those detail oriented designy types (with a few minutes to kill and an iPhone, of course). Elegant…
Spotted on A Daily Dose of Architecture as I was surfing through my Google Reader subscriptions, Mr. Glasses is a series by Mitch Magee that tells the story of the tortured ideals of a modernist architect. Dry. Funny. I couldn’t…
Scientific American has a wonderfully intriguing interview with autistic savant, Daniel Tammet available on their site. I’m so fascinated by his descriptions of his own mental processes that I can’t wait to read his books – starting with Born on…
Eric Nitsche is posting (Flickr) the graphically stunning design work done for General Dynamics’ ads and annual reports. Power for Peace advertisement
Avi Bar-Zeev from Reality Prime has written an insightful summary of how and why primatives work the way they do in Second Life. The explanations are from the developer's perspective and include backfill on early decisions made when SL was still young. If you've ever wondered "Why?" while you were trying to build something, you'll get something from the article.
Philip Rosedale speaks at TED about virtual worlds, creativity, and possibility. Video below: